Google built the Android operating system so virtually anyone together with the right know-how can develop software to operate on an Android phone or tablet. Google's solution to developing smartphones is basically opposite to Apple Inc, who prefer control over the applications that users can add to their iPhones. The open design of Android makes sure that you may literally create whatever you fancy and individuals will be able to download and install the application. Numerous coders have jumped ship from iPhone apps to producing applications for the Android because of the flexibility it provides them.
Should you create an application for the Apple iPhone then it's passed to a reviewer who ascertains if your application is good enough to be made available on iTunes or if it is right for the app store. Many apps do not get published due to Apple's censorship procedures. On top of this, research firm, NDP Group stated that half of all smartphone sales are for Android cell phones. By the end of 2010 some Thirty two million handsets were running the Android OS. No wonder everybody is checking out the best way to develop Android apps.
Android applications are programmed with Java. You will need to learn this language or employ a developer who does. The next thing is to download and install the Android Software Development Kit (SDK) from Google. The SDK has libraries, classes, code examples along with an interface to test your Android app. You should also download the Google APIs Add-On extension, which incorporates libraries specific to Google's various web services.
You will generally create the gui in Adobe Illustrator and save the output in vector format. However, it is actually better to use a talented designer to make the GUI. The libraries in the SDK also include some standard vector artwork which you can use when creating an Android application. If the application generates data that should be stored and referenced later like a weight-loss tracker where you key in your weight and plot trends using a graph or chart over time you'll need to save the data within a SQLite database. You will also need to craft the necessary code to create, insert, delete and retrieve data from the database. data from the database.
Taking your completed application from your pc to your Android smartphone is a tad complex as it needs to be converted, compiled and then deployed. Android utilizes a system referred to as Dalvik Virtual Machine. Your Java Class files need to be converted in to .dex files by using a tool known as DX. Once this is done it needs to be packaged in to an .apk (Android Package) file by using something known as the Android Asset Packing Tool. Only when this is successfully done can the app be deployed to an Android handset.
The good thing is you will discover vast libraries of openly available code on the Android developers website and on 3rd party sites which provide tutorials on how to get rolling building your first Android app.
Should you create an application for the Apple iPhone then it's passed to a reviewer who ascertains if your application is good enough to be made available on iTunes or if it is right for the app store. Many apps do not get published due to Apple's censorship procedures. On top of this, research firm, NDP Group stated that half of all smartphone sales are for Android cell phones. By the end of 2010 some Thirty two million handsets were running the Android OS. No wonder everybody is checking out the best way to develop Android apps.
Android applications are programmed with Java. You will need to learn this language or employ a developer who does. The next thing is to download and install the Android Software Development Kit (SDK) from Google. The SDK has libraries, classes, code examples along with an interface to test your Android app. You should also download the Google APIs Add-On extension, which incorporates libraries specific to Google's various web services.
You will generally create the gui in Adobe Illustrator and save the output in vector format. However, it is actually better to use a talented designer to make the GUI. The libraries in the SDK also include some standard vector artwork which you can use when creating an Android application. If the application generates data that should be stored and referenced later like a weight-loss tracker where you key in your weight and plot trends using a graph or chart over time you'll need to save the data within a SQLite database. You will also need to craft the necessary code to create, insert, delete and retrieve data from the database. data from the database.
Taking your completed application from your pc to your Android smartphone is a tad complex as it needs to be converted, compiled and then deployed. Android utilizes a system referred to as Dalvik Virtual Machine. Your Java Class files need to be converted in to .dex files by using a tool known as DX. Once this is done it needs to be packaged in to an .apk (Android Package) file by using something known as the Android Asset Packing Tool. Only when this is successfully done can the app be deployed to an Android handset.
The good thing is you will discover vast libraries of openly available code on the Android developers website and on 3rd party sites which provide tutorials on how to get rolling building your first Android app.
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To find out more about Android devices examine any of the Android tablets reviews on the internet. After gaining expertise in Android development you may wish to check out development for Windows 8 tablets.